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#11
English zone / answer to the question about s...
Last post by Nikolaj - 26 February 2025, 14:17
Introduction

Hello, my friend!
This article will not be structured, but I recommend reading it completely. You can find a lot of interesting things for yourself and find an answer to the main question.
I will try to answer the question about standard basic scripts.
Many times I heard the question of why we do not give users a set of standard scripts that they can launch and use immediately after they downloaded the bot.
I copy a fragment of a personal chat with one of my friends, I answered him this question.
------
there are ready -made scripts, there are a lot of them
Universal scripts to sell collections, break through holes, make stones, sharpen equipment.
There are farming scripts, they are easy to adapt to your needs.
mining materials for level 80 equipment

Here is an example of a script for the mining materials in the caves in front of the thunder boss.

This is a workpiece for the interaction of several bots, I did not add, because it was not necessary
server_bot_disconnect
Is this a leader's account, Yes, or the driven? No
/var=lider=yes
whether to track the public drop time
var=enable_drop_control=yes
Data exchange channel name
var=server_name=demonsingrshellcatzlaasbahsbahsbasqsasasadzxqta
File with character configuration
var=charconf=zlata
Mount name for running
var=mount=Nightmare Beast
The name of the battle Mount
var=battlemount=Sea Spirit Guardian
Also, the workpiece to add the switch between the locks of the farm, such as hit by the boss or in the caves, but I did not add, it ran in caves
.var=where=1
Scatter when searching for the final points of the route. I have 7 coordinates
var=range=7
how many seconds the bot expects after switching to a new map
var=sl=2
list of barriers that the bot will bypass
var=obst=activity envoys|Tree
We load our config
This is a standard, no need to change
execute=["server_bot_disconnect", "loadoptions=%charconf%","enable_obstacles","obstacles=%obst%","keypress=3|esc","keypress=v=enemies","sleep=0.5","if=[\"%enable_drop_control%\",\"yes\",\"==\",[\"enable_drop_control\"],[]]","keypress=3|esc","sleep=1","enable_pet","sleep=0.3"]

Triggers
These triggers are specifically for my priest. They are individual for each class.
The value of pet HP, so that priest heal his with skill.
action_critical_pet_hp=65000
The values of the critical Zlata's HP so that it goes into absolute protection and is healing with a powerful skill
action_critical_hp=30000
The trigger that I commented. For the healing of team members on a quick phrase, if necessary, the dot is removed first and the your character will heal your friends.
.add_action_speak=healthanother={"text":["^team.*?;heal$"], "execute":["disable_attack","disable_nav_attack","sleep=0.4","keypress='","sleep=0.4","keypress=y","sleep=1","keypress=y","enable_attack","enable_nav_attack"], "noclear": 1}
This is the same trigger but cleaning the debufs of the team members. Also commented
/add_action_speak=deldebuffteam={"text":["^team.*?;debuff$"], "execute":["disable_attack","disable_nav_attack","sleep=0.4","keypress='","sleep=0.5","keypress=lctrl+,","sleep=0.4","enable_attack","enable_nav_attack"], "onecopy": 1, "timeout": 6, "noclear": 1}
healing of pets skills, there is described in quotation marks logic, skills keys, quick phrases
add_action_speak=critPetHP={"text":["^event_critical_pet_hp"], "execute":["disable_attack","disable_nav_attack","sleep=0.4","keypress=lshift+2","sleep=0.4","keypress=y","enable_attack","enable_nav_attack"], "noclear": 1}
Zlata's critical level hp
add_action_speak=critHP={"text":["^event_critical_hp"], "execute":["sleep=1.1","keypress=i","sleep=1","keypress=y","sleep=1","keypress=y"], "noclear": 1, "timeout": 60}
Cleaning Zlata's Debuffs
add_action_speak=DelDebuff={"text":["^Debuff|^Buff \\d+ Debuff"], "execute":["sleep=1","keypress=lshift+,"], "timeout": 6, "noclear": 1}
Buff for Zlata every 2 minutes
setIntervalFunction=Pbuff=121=["sleep=1.1","keypress=u"]
Using a whip every 10 seconds
setIntervalFunction=Pbuffskill=10=["keypress=h"]
Ignor a team member so that the bot does not pay attention to him if it collides
ignore_mob=hunter;HellCat
Then there is the logic of the script, it can be run on the map anywhere with a violet city, anywhere in the demon valley, anywhere in the caves in front of the boss. Generally fuck where. The character will find the road
after nothing needs to be changed. I described from above and you understand that the hunter has their triggers. Someone has little weight and you need to throw something for example. This is all individual.
If you want a standard clicker, then the Chinese master of buttons to help you.

farming script for level 45 equipment

Connect the config
var=charconf=cherries.conf
speed fusion
var=mount=Bluish White Horse
number key on which the heartstone is assigned to be the character to return to the village to kill himself of guard
var=stone=8
how often to check experience in seconds, I have 10 minutes once every 10 minutes
var=checktime=600
below what amount of experience to go to the village and attack the guard
var=xp=50000
how many times to kill about the guard
var=count=20
Coordinate where the guard is
var=killpoint=320|158
The scatter of the final point
var=range=4
where to mining equipment. 1 - ice field. 2 - Ice Cave
var=where=2
pause after switching to another map.
var=sl=2
The list of barriers that the character will bypass if it collides, separate the vertical feature
var=obst=ice pine|militia captain Nusan
List for ignore players if the character encounters them
ignore_mob=sorcerer;Cherries|elf;Kiri|sorcerer;Coconut
Next is the logic of the script that, without unnecessary need, is not necessary to change,

Monkey script

server_bot_disconnect
Is this a leader's account, Yes, or the driven? No
var=lider=no
Tracking public drop. yes no
var=enable_drop_control=yes
Data exchange channel name
var=server_name=monkey12ebh2beh12beh1beh21bhe1 productin
File with character configuration
var=charconf=zlata
Mount name for running
var=mount=Nightmare Beast
The name of the battle Mount
var=battlemount=Sea Spirit Guardian
where to get stones. 1 on a tree. 2 on the boss map
var=where=1
The scatter of the final point on the route
var=range=3
waiting time in seconds after switching to a new map
var=sl=2
list of barriers
var=obst=activity envoys
Next is the logic of the script
And on the tree block, triggers are connected to the healing of team members, pet
Bot, not a wizard

And people need to download the bot, and it has guessed what keys are tuned there, at what level of HP to drink bottles and so on.
And imagine what will happen if 20 people take my script and will, everyone in their team, walk on the same coordinates as train 1 after another and steal monsters at each other.
Lich also did it by the way
Our user uploaded into file exchanger a cool script with a bunch of settings and many users downloaded and without changing the coordinates of the route went to get gems.
the eternal problem to create a character config


some kind of old config for my Zlata, but the meaning is clear
I turn on the Bot Reconect if the game crashes
enable_restart
Commands so that the bot automatically switches in the game window
open_game_window
below 45000 will be treated
min_hp=45000
below 40000 will drink manna
min_mp=40000
I indicate that the HP to check as often as possible. 0 are seconds. but it will not be able to physically press the key 100 times per second
regen_timeout=0
I indicate that the character will stop if he sees the enemy. one to constantly be in motion
attack_type=0
The speed of pressing skills in seconds, fractions
speed_attack=0.08
List of attack keys. Separate the vertical feature. No need to write at the end
keys_attack=j|n|m
The list of names of pets, causes from left to right. You write strong and further whatever you like
pet_name=Shorthair Cat|Cattle|Frog|Wild Hound
If the red bottles remain less than indicated, then the bot will close the game. I have a priest, therefore -1, the game will not be closed
min_banks_hp=-1
Less than the number of blue bottles to close the game
min_banks_mp=1
Min pet HP to treat
pet_min_hp=80000
Min pet MP to treat
pet_min_mp=60000
CD red bottles. The priest has a skill, so 0 seconds
reload_bank_hp=0
cd for blue bottles in seconds
reload_bank_mp=11
cd for pet red bottles in seconds
pet_reload_bank_hp=22
cd for pet blue bottles in seconds
pet_reload_bank_mp=11
The level of satiety. below which the ball will eat
pet_min_food=45
The key for heal. A bottle or skill. I am a priest, I am healing with a shift so that it was not a focus on a pet or another member of the team.
key_regen_hp=lshift+y
Blue bottle key for character
key_regen_mp=3
Red bottle key for pet
key_pet_regen_hp=4
Blue bottle key for pet
key_pet_regen_mp=5
The key for rice ball
key_pet_regen_food=9
How often to check the health of a pet in seconds
pet_regen_timeout=2
Repair key where the box or pliers
key_repair=0
Repair method. 1 Immediately at the getting of the text about the breakdown. 0 after the end of the battle. If the character is weak, equipment may break with parameter 0
hotrepair=1
Turn on the function of checking hp
enable_regen
Turn on the function of searching for enemies, radar. I additionally indicate 0.1 sec
enable_nav_attack=0.1
turn on the attack function, pressing skills
enable_attack
we turn on the repair and indicate that the repair will be using a box
enable_repair=1
Turn on the pet
enable_pet
Checking pet hp and mp
enable_pet_regen
Checking the pet's satiety
enable_pet_food
trigger so that the game is restarted if the Internet is trouble and error
add_action_speak=conError={"text": ["^Connection error; exiting game$"], "execute": ["gameexit"], "noclear":1}
///The end of the config

I will say something else

Basically come and begin to ask, but how to do it so that the bot gets stones
I wrote a list with commands, there are descriptions and examples of use. There are a bunch of examples of scripts, if there is interest and it is clear that a person is not just begging but tries to do something, then users help, and we are, of course.
And if you do not want to bother, You want to get a turnkey script, then you need to pay extra so that the personal script is made. I do not write for money, there really is no time for it.
Basic scripts such as a decrease in experience, disassembling unnecessary gems, put items on a warehouse, market search, get the necessary colors in the equipment, sell collections. sharpening equipment with the whole set or One by one.
I don't remember all the functions, there are more than 200
And so there is a lot of things in the file exchanger.

What I get for $ 7.5 a month

$ 7.5 includes a engine for launching scripts, an exchanger with a bunch of  examples, ready -made solutions,
documentation, instructions how to configure, list of commands with a description and examples of use,
Chat for searching for friends, searching for solutions, recommendations, tips.


Which is not included in the amount of $ 7.5

This amount is not included
Write for me a script so that my hunter mining gems, runs away if the boss comes, wrote to the chat so that the players come to kill the boss, if the character has a full bag, to go to the city, sold gems, reborn the pet, played roulette, if something important, To play a loud sound and returned back to mining gems.
#12
English zone / I downloaded the bot, what sho...
Last post by Nikolaj - 20 February 2025, 14:35
Introduction

Hello, my friend!
If you read this, then you are interested in our bot, well, or you are just tired of performing routine tasks in the game.
You downloaded the bot, read User manual
With the launch of simple scripts, there will be no problems, for example, selling ore, market search. They just need to download them in a file exchanger, by  pressing F6, move to the Scripts folder and run.
Farming scripts are a little more difficult.
Farming scripts are divided in most cases into 2 parts:
1. Character configuration file
2. Farming script, which spells out the logic of the character's behavior, where he should go and how to act in various situations
You create a character config, fill out the parameters you need, the list of available commands is below. The name of the character configuration can be any.
After you create a character configuration file, it must be connected to the farming script.
This is done using the command
loadoptions=name of your file
loadoptions=myconfig
If you use someone else's script, see the comments inside the file, most often you will find a variable from above, in which you should write the name of your configuration
for example:
var=configfile=myhunter
You delete the word "Myhunter" and write your name
List of available commands for a character config

It is not necessary to use everything that is written below, you yourself decide what you need to perform your tasks

-----
repair_max_retries
indicate the number of attempts to repair equipment
repair_max_retries=5
the bot will try to carry out repairs 5 times, if it fails 5 times, the game and the bot will be closed


-----
count_attack=int count
the number of repetitions of the attack when performing an attack. default 2 times


-----
drop_end_offset=int time seconds
specify how many seconds before the script should be stopped, clarifies the operation of the enable_drop_control function.
Example:
drop_end_offset=600
enable_drop_control
the script will exit 10 minutes before the end of farming time

-----
enable_drop_control
allows you to end the script when your farming time is up.. ends the script and closes the game.
You can add it to the script or character config, depending on where you need it


-----
enable_drop_control=1
shuts down the computer. when farming time is over


-----
enable_drop_control=2|scriptname
after the farming time is over, launches the specified script


-----
enable_drop_control=3|blockname
The bot will proceed to execute the specified block when the character has 0 minutes left
example:
enable_drop_control=3|return_to_the_city


-----
disable_drop_control
disable farming time tracking. the bot will not track how much time is left


-----
enable_time_start=2024-08-06 03:00:00
continue script execution after the specified date
You can also use a ready-made function in the bot, just press the F7 key


-----
disable_time_start
disable launch tracking by date


-----
pet_regen_timeout=float seconds, default 30 seconds
time to check the pet's mana and health indicators
pet_regen_timeout=300
the bot will check your pet's health every 5 minutes


-----
pet_reload_bank_hp=int timeout
Cooldown for pet's health potion.
pet_reload_bank_hp=10


-----
pet_reload_bank_mp=int timeout
Cooldown for pet's mana potion.
pet_reload_bank_mp=10


-----
ignore_speaking=regexp
Ignore in-game text.
ignore_speaking=^global|^nearby
This way the bot will not process information received from two channels


-----
goposition_max_time=float seconds
Set maximum movement time in goposition function in a straight line without checking coordinates.
goposition_max_time=10


-----
hotrepair=1 or 0
Set when to repair, before battle or after battle. The script does not guarantee this sequence but will try to execute them. 1 - as soon as it receives a phrase indicating repair is needed; 0 - after battle. Default is 0.
hotrepair=1


-----
enable_time_exit=datetime
Exit bot and game at specified time:
enable_time_exit=2024-04-26 15:00:00


-----
disable_time_exit
Turn off time_exit.

-----
prof_skill_timeout=float seconds
Time to go to killed mob for butchering.
prof_skill_timeout=3


-----
enable_prof_skill=keyname
Enable butchering corpses.
enable_prof_skill=c

-----
disable_prof_skill
Disable butchering corpses.


-----
no_regen_data=int number
If unable to get hp/mp values number times in a row, consider the game frozen and terminate the process with the game.
no_regen_data=8


-----
keyboard_delay=int ms1|int ms2
ms1 - delay in milliseconds before pressing the key. ms2 - delay in milliseconds before releasing the key.
If it seems to you that the bot is not working correctly, perhaps not processing some phrase, try using this parameter, perhaps by slowing down the keystrokes, you can solve your problem.
keyboard_delay=10|30

-----
goposition_speed=float number
Presumed character movement speed per 1 second while bot is active.
goposition_speed=8
If you are having trouble finding the endpoint, you can calibrate this using this option

-----
pet_name=name1|name2|name3
Which pets to summon in priority order.
pet_name=Shorthair Cat|Cattle|Frog|Wild Hound

-----
disable_key_esc
Disable periodic pressing of escape key, which is used to monitor game freeze.
This should be disabled when the bot is working with the menu, so that errors do not occur and the menu does not close.


-----
enable_key_esc
Enable periodic pressing of escape key. Enabled by default.


-----
enable_melee
Indicate that the character is melee. When using skills, it will also hold down the left Alt key.
check the topic for melee settings on the website
https://mwbot.org/index.php?topic=58.0


-----
disable_melee
Turn off melee mode.


-----
key_repair=keyname
Specify key for repair.. repair box or pliers
key_repair=0


-----
enable_clearbag
Enable bag clearance. When the bot receives a phrase about overload, it will attempt to discard items specified in clearbag.txt file. Items should be specified one per line.


-----
disable_clearbag
Turn off bag clearance function.



-----
enable_xp_control=int xp|int seconds
Enable experience control. xp - amount of experience. seconds - how often to check stats.
enable_xp_control=100000|600
The bot will check the character's experience every 10 minutes and if there are less than 100000 left until the next level, the bot will close the game. This is necessary, for example, if your character is level 69 and you do not want to go to level 70.
This function can be used with the parameter
enable_xp_control=int xp|int seconds=block name
enable_xp_control=10000|600=xpminus
When a critical amount of experience is gained, the bot will not close the game, but will move to the specified block for execution.
This is useful, for example, if you want your character to automatically go and kill himself against a guard so as not to gain the next level.
You can find an example script in the bot's file exchange:
script name: desert non stop english; Size: 3 KB; User: Nikolaj; Upload date: 22-09-2024 14:03:55
This script works in the desert, obtaining equipment. if there is less experience left until the next level than specified in the script settings, the character will return to the village and will be killed by the guard the specified number of times, after which the character will continue to kill monsters in the desert.


-----
disable_xp_control
Turn off experience control.


-----
obstacles_key_timeout=float seconds
Key press time when avoiding obstacles.
obstacles_key_timeout=0.1
the bot will press a key to avoid the obstacle until it gets around it

-----
ignore_mob=regexp
Specify list of mobs not to attack.
ignore_mob=lich


-----
clear_ignore_mob
Clear list of mobs to ignore.


-----
regen_timeout=float seconds
How often to check hp/mp stats.
regen_timeout=2


-----
reload_bank_hp=int seconds
Cooldown time for hp potions.
reload_bank_hp=1


-----
reload_bank_mp=int seconds
Cooldown time for MP banks.
reload_bank_mp=6


-----
min_banks_hp=int number
Minimum number of HP bottles. When the limit is reached, the bot will close.
To disable, specify the value: -1
min_banks_hp=1


-----
min_banks_mp=int number
Minimum number of MP bottles. When the limit is reached, the bot will close.
To disable, specify the value: -1
min_banks_mp=1


-----
ignore_personal_banks=1 or 0
1 - ignore tracking personal bottles
0 - do not ignore
Bottles obtained from the gang's warehouse, during a game event, and so on.


-----
key_regen_hp=keyname
Key to regenerate char HP.
key_regen_hp=1


-----
key_regen_mp=keyname
Key to regenerate char MP.
key_regen_mp=2


-----
key_pet_regen_hp=keyname
Key to regenerate HP of the pet.
key_pet_regen_hp=3


-----
key_pet_regen_mp=keyname
Key to regenerate MP of the pet.
key_pet_regen_mp=4


-----
key_pet_regen_food=keyname
Key to regenerate pet's hunger.
key_pet_regen_food=5


-----
enable_repair=int number
Enable equipment repair.
-1 - ignore repair notifications
0 - close the bot upon notification
1 - repair using boxes
2 - repair using pliers
enable_repair=2
The bot will repair equipment using pliers


-----
disable_repair
Disable equipment repair.


-----
enable_pet
Enable pet usage.


-----
disable_pet
Disable pet usage.


-----
min_hp=int number
Minimum HP level to start regeneration.
min_hp=10000


-----
min_mp=int number
Minimum MP level to start regeneration.
min_mp=10000


-----
pet_min_hp=int number
Minimum pet's HP level to start regeneration.
pet_min_hp=10000


-----
pet_min_mp=int number
Minimum pet's MP level to start regeneration.
pet_min_mp=10000


-----
pet_min_food=int number
Minimum pet's hunger level.
pet_min_food=40


-----
direction_update_time=float seconds
Time interval to change movement direction in random_going mode.
direction_update_time=7


-----
x=int number1-int number2
Set boundary for movement along the x coordinate in random movement mode.
x=1-200


-----
y=int number1-int number2
Set boundary for movement along the y coordinate in random movement mode.
y=1-200


-----
enable_restart
Attempt to restart the game when it is closed.


-----
disable_restart
Turn off the game restart function.


-----
keys_attack=key1|key2|key3...
Keys for attack.
keys_attack=j|h|/|.|n


-----
speed_attack=float seconds
Pause between attack key presses.
speed_attack=0.06


-----
attack_type=1 or 0
1 - attack while moving
0 - character will stop to attack
attack_type=0
do not use value 1 if your character is weak, otherwise you will gather a crowd of monsters and they will kill your character.


-----
enable_attack
Enable character skill usage feature


-----
disable_attack
Disable combat actions.


-----
nav_keys=k|o|;|l
Keys to search for targets.
nav_keys=lshift+5|lshift+6|k|;
You can specify key combinations to search for a target, for example, set the focus on the one who is attacking you. you can experiment


-----
enable_pet_regen
Enable control over pet's HP/MP.


-----
disable_pet_regen
Disable control over pet's HP/MP.


-----
enable_pet_food
Enable control over pet's hunger.


-----
disable_pet_food
Disable control over pet's hunger.


-----
enable_regen
Enable control over character's HP/MP.


-----
disable_regen
Disable control over character's HP/MP.


-----
enable_nav_attack=float timeout
Enable target searching.
If timeout is specified, it will wait for the specified time after pressing a key to receive text.
Default is 0.05 seconds.
enable_nav_attack=0.1


-----
disable_nav_attack
Disable target searching.
note

I do not write about how to create or edit a file, you must read it yourself in an article with a list of hot keys. I don't want to duplicate information.
also if you want to use automatic navigation, you should read this article
If you are looking for a large button that will do everything instead of you, then it is not here.
If you do not want to try to study the bot minimum, you need to find a person who will make scripts and configuration files for you for money.
We do not create for free full -fledged scripts at the desires and tasks of users.
We can help solve the problem or explain how some function works.
There are many useful topics on the site, after reading which you will find solutions.
If you read to this place, then you come to us and most likely you really need a bot.
We are not trying to sell the bot for everyone.
We have a friendly community, of which you can become. It all depends on you.
#13
English zone / On the use of several skills i...
Last post by Nikolaj - 03 February 2025, 14:04
Chat fragment
user [13:43:35]
can you help me with a code? ?
Nikolaj [13:43:42]
what
Nikolaj [13:44:05]
write more specifically and see what I can do
user [13:44:26]
add_action_speak=critHP={"text":["^event_critical_hp"], "execute":["disable_attack","disable_nav_attack","sleep=0.9","keypress=,","sleep=0.4","keypress=/","enable_attack","enable_nav_attack"], "onecopy": 1, "noclear": 1}
user [13:45:26]
so this is the code for the farming of my srcerer, , in it, the first skil on comma is undieing rezolv, and on slash the toddem, but it's using the toddem very late, fine with the undieing rezolv though
user [13:45:33]
sorcerer*
Nikolaj [13:46:43]
Have you tried to play with the delays between the pressing  keys?
Nikolaj [13:47:01]
In general, the trigger is correct
Nikolaj [13:47:12]
You can delete onecopy 1
Nikolaj [13:47:24]
because 1 is used by default
user [13:48:36]
yeah I did tryed playing with the delay, but what happens is it uses the undieing rezolv, then rather then using the todam it uses any other atack and then it uses the todem very late, because of that it dies when a lots of monsters atack him lol
user [13:49:35]
all though I have put disable_atack
Nikolaj [13:49:45]
And try to use the parameter
user [13:50:16]
like how?
Nikolaj [13:50:17]
"main_stream": 1
user [13:50:51]
if you wont mind can you modify that code for me?
Nikolaj [13:50:55]
add_action_speak=critHP={"text":["^event_critical_hp"], "execute":["disable_attack","disable_nav_attack","sleep=0.9","keypress=,","sleep=0.4","keypress=/","enable_attack","enable_nav_attack"], "noclear": 1,"main_stream": 1}
Nikolaj [13:51:46]
but I think that the Timout is 0.4 very small
Nikolaj [13:52:03]
Game restrictions will not allow you to use 2 skills so quickly
user [13:52:26]
hmm, how much do you think I should keap it?
Nikolaj [13:52:43]
About 1 second I think
Nikolaj [13:53:03]
I don't know what restrictions between using skills in the game
Nikolaj [13:53:28]
You click and hold the skill of healing, it seems to me that it works approximately 1 time per second
user [13:53:41]
hmm
user [13:54:04]
whel gonna try, let's see if it fixes the ishu
Nikolaj [13:54:30]
That is, you must find a correct period of time for 2 skills to work
#14
sección española / Venta de un personaje
Last post by Nikolaj - 29 January 2025, 14:04
Estoy vendiendo una bruja en la versión china del juego. El precio es $250.
Puedo intercambiar por tu personaje en la versión internacional.
El personaje tiene más de 30 millones de oro, más de 500 cristales y mariposas.
Razón de la venta: juego desde el primer día del lanzamiento del juego, febrero de 2021. Estoy cansado y no tengo tiempo para ocuparme del personaje.
En la versión china no hay restricciones y se pueden extraer gemas las 24 horas si se desea.
El personaje necesita ser jugado, pero ni siquiera capto pescado
Si alguien tiene sugerencias, escríbame por mensajes privados.
Más sobre el personaje
Fierce Panda id11484
Clase: bruja
Género: Femenino
Nivel: 100
Contribución: 2223211
Mérito de campo de batalla: 527
Equipado Ataque & Defensa: 63531
Bonificación de Conjunto:
• Conjunto de Segador Inmortalizado
• Aumenta el daño de ataque en 4%
• Reduce el daño recibido en 4%
Estadísticas
• Ataque Mágico: 2520 → 38320
• Defensa Física: 1680 → 20412
• Defensa Mágica: 2800 → 30011
• Precisión: 144
• Evasión: 252
• Tenacidad: 225
• Probabilidad de Golpe Crítico: 200
• Daño de Golpe Crítico: 240
• Anti-Crítico: 315
• Velocidad de Movimiento: 3.6 + 0.45
Equipamiento
Guadaña del Segador Inmortalizado (Raro)
• Durabilidad: 41.8 / 50.0
• Ligado al alma
• Nivel de Mejora: 11 (Calidad Rara)
• Aumento: Ataque Mágico 15360 – 17672
• Gemas Incrustadas:
• Granate Nivel 8: +36 Precisión
• Espinela Nivel 9: +1000 Defensa Física
• Ojo de Gato Nivel 9: +800 Ataque Mágico
• Obsidiana Nivel 8: +36 Probabilidad de Crítico
Máscara del Segador Inmortalizado (Raro)
• Durabilidad: 35.1 / 50.0
• Ligado al alma
• Nivel de Mejora: 11 (Calidad Rara)
• Aumento: Ataque Mágico 1229 – 1412; Defensa Física 1637 – 1884; Defensa Mágica 2730 – 3138
• Gemas Incrustadas:
• Topacio Nivel 9: +45 Tenacidad
• Rubí Nivel 8: +6600 HP Máximo
• Piedra Lunar Nivel 9: +45 Anti-Crítico
• Jade Amarillo Nivel 8: +36 Evasión
Colgante del Segador Inmortalizado (Raro)
• Durabilidad: 41.8 / 50.0
• Ligado al alma
• Nivel de Mejora: 11 (Calidad Rara)
• Aumento: HP +22023; Mana +39642; Ataque Mágico 1229 – 1412
• Gemas Incrustadas:
• Ojo de Gato Nivel 9: +800 Ataque Mágico
• Obsidiana Nivel 8: +36 Probabilidad de Crítico
• Piedra Solar Nivel 9: +45 Daño Crítico
• Granate Nivel 8: +36 Precisión
Capa del Segador Inmortalizado (Raro)
• Durabilidad: 35.6 / 50.0
• Ligado al alma
• Nivel de Mejora: 11 (Calidad Rara)
• Aumento: Ataque Mágico 1842 – 2119; Defensa Física 1432 – 1647; Defensa Mágica 2386 – 2748
• Gemas Incrustadas:
• Piedra Lunar Nivel 9: +45 Anti-Crítico
• Rubí Nivel 8: +6600 HP Máximo
• Jade Amarillo Nivel 8: +36 Evasión
• Topacio Nivel 9: +45 Tenacidad
(El resto del equipo sigue la misma estructura de descripción, con estadísticas y gemas similares.)
 
Medalla de Contribución
• Durabilidad: 43.7 / 50.0
• Aumento: Defensa Física +10; Defensa Mágica +10
• Efecto Adicional: +11 Probabilidad de Crítico al lanzar habilidades
 
Bestias de Fusión
Corona de Fuego de Pluma Negra
• Velocidad de Movimiento: 6.2
• Aumentos: HP +17000; Mana +27000; Defensa Física +109; Defensa Mágica +104
• Efecto Adicional: Inhabilitación de Habilidad
• Nivel: 90
• Descripción: Una criatura de color rojo ardiente con plumas negras en la cresta, capaz de generar llamas.
Oso Gigante Glacial
• Velocidad de Movimiento: 3.6
• Aumentos: HP +14400; Mana +19500; Ataque Físico +134; Ataque Mágico +131; Defensa Física +89; Defensa Mágica +87
• Nivel: 85
• Descripción: Una bestia colosal de las profundidades de las Montañas de Nieve Plateada.
León Panda Feroz N° 2
• Nivel: 100
• Alta Mutación, Índice de Avance: 225
• Amistad: 49.6
• HP: 390000 / 390000
• Mana: 390000 / 390000
Habilidades de Combate:
1. Intimidación Avanzada
2. Llamas Abrasadoras Avanzadas
Habilidades Innatas:
1. Desorden del Alma Avanzado: Aumenta la Penetración de Defensa Mágica en 100 y la Penetración de Daño Mágico en 70.
2. Súper Desorden del Alma: Aumenta la Penetración de Defensa Mágica en 128 y la Penetración de Daño Mágico en 70.
3. Desorden del Alma Avanzado: Aumenta la Penetración de Defensa Mágica en 100 y la Penetración de Daño Mágico en 70.
4. Desorden del Alma Avanzado: Aumenta la Penetración de Defensa Mágica en 100 y la Penetración de Daño Mágico en 70.
5. Desorden del Alma Avanzado: Aumenta la Penetración de Defensa Mágica en 100 y la Penetración de Daño Mágico en 70.
Si estás interesado, envíame un mensaje privado.
#15
English zone / Sale of a character
Last post by Nikolaj - 29 January 2025, 13:51
I am selling a witch in the Chinese version of the game. The price is $ 250.
I can exchange for your character in the international version.
The character has more than 30 million gold, more than 500 crystals and butterflies. Reason for sale: I play from the first day of the launch of the game, February 2021. tired and there is no time to deal with the character.
In the Chinese version there are no restrictions and gems can be mined around the clock if desired.
The character needs to be played, but I don't even catch the fish.
Who has any suggestions, write to me in private messages.
More about the character
Fierce Panda id11484 Wizard; Female; Level 100; Contribution 2223211; Battlefield Merit 527
Equipped Attack & Defense: 63531 Set Bonus:• Immortalized Reaper Set• Increases attack damage by 4%• Reduces damage taken by 4%
Stats:
• Magic Attack: 2520 → 38320
• Physical Defense: 1680 → 20412
• Magic Defense: 2800 → 30011
• hit chance: 144
• dodge chance: 252
• toughness: 225
• Critical Hit chance: 200
• Critical hit Damage: 240
• Anti-Critical: 315
• Movement Speed: 3.6 + 0.45

equipment
Immortalized Reaper Scythe (Rare)
• Durability: 41.8 / 50.0
• Soulbound
• Enhancement Level: 11 (Rare Quality)
• Boost: Magic Attack 15360 – 17672
• Embedded Gems:
• Level 8 Garnet: +36 Accuracy Chance
• Level 9 Spinel: +1000 Physical Defense
• Level 9 Cat's Eye: +800 Magic Attack
• Level 8 Obsidian: +36 Critical Chance

Immortalized Reaper Mask (Rare)
• Durability: 35.1 / 50.0
• Soulbound
• Enhancement Level: 11 (Rare Quality)
• Boost: Magic Attack 1229 – 1412; Physical Defense 1637 – 1884; Magic Defense 2730 – 3138
• Embedded Gems:
• Level 9 Topaz: +45 Tenacity
• Level 8 Ruby: +6600 Max HP
• Level 9 Moonstone: +45 Anti-Critical
• Level 8 Yellow Jade: +36 Evasion Chance

Immortalized Reaper Pendant (Rare)
• Durability: 41.8 / 50.0
• Soulbound
• Enhancement Level: 11 (Rare Quality)
• Boost: HP +22023; Mana +39642; Magic Attack 1229 – 1412
• Embedded Gems:
• Level 9 Cat's Eye: +800 Magic Attack
• Level 8 Obsidian: +36 Critical Chance
• Level 9 Sunstone: +45 Critical Damage
• Level 8 Garnet: +36 Accuracy Chance

Immortalized Reaper Cloak (Rare)
• Durability: 35.6 / 50.0
• Soulbound
• Enhancement Level: 11 (Rare Quality)
• Boost: Magic Attack 1842 – 2119; Physical Defense 1432 – 1647; Magic Defense 2386 – 2748
• Embedded Gems:
• Level 9 Moonstone: +45 Anti-Critical
• Level 8 Ruby: +6600 Max HP
• Level 8 Yellow Jade: +36 Evasion Chance
• Level 9 Topaz: +45 Tenacity

Immortalized Reaper Robe (Rare)
• Durability: 43.8 / 50.0
• Soulbound
• Enhancement Level: 11 (Rare Quality)
• Boost: Physical Defense 3685 – 4241; Magic Defense 6144 – 7066
• Embedded Gems:
• Level 8 Yellow Jade: +36 Evasion Chance
• Level 9 Moonstone: +45 Anti-Critical
• Level 8 Ruby: +6600 Max HP
• Level 9 Spinel: +1000 Physical Defense

Immortalized Reaper Bracelet (Rare)
• Durability: 35.0 / 50.0
• Soulbound
• Enhancement Level: 11 (Rare Quality)
• Boost: Magic Attack 3685 – 4241; Physical Defense 1024 – 1174; Magic Defense 1706 – 1961
• Embedded Gems:
• Level 9 Moonstone: +45 Anti-Critical
• Level 8 Yellow Jade: +36 Evasion Chance
• Level 9 Topaz: +45 Tenacity
• Level 8 Ruby: +6600 Max HP

Immortalized Reaper Ring (Left Hand) (Rare)
• Durability: 41.3 / 50.0
• Soulbound
• Enhancement Level: 11 (Rare Quality)
• Boost: HP +7341; Mana +13213; Magic Attack 3685 – 4241
• Embedded Gems:
• Level 9 Cat's Eye: +800 Magic Attack
• Level 8 Obsidian: +36 Critical Chance
• Level 8 Ruby: +6600 Max HP
• Level 8 Garnet: +36 Accuracy Chance

Immortalized Reaper Ring (Right Hand) (Legendary)
• Durability: 20.0 / 50.0
• Soulbound
• Enhancement Level: 11 (Legendary Quality)
• Boost: HP +7479; Mana +13463; Magic Attack 3754 – 4321
• Embedded Gems:
• Level 8 Garnet: +36 Accuracy Chance
• Level 9 Sunstone: +45 Critical Damage
• Level 9 Cat's Eye: +800 Magic Attack
• Level 8 Obsidian: +36 Critical Chance

Immortalized Reaper Belt (Rare)
• Durability: 43.4 / 50.0
• Soulbound
• Enhancement Level: 11 (Rare Quality)
• Boost: Physical Defense 2866 – 3297; Magic Defense 4778 – 5496
• Embedded Gems:
• Level 9 Topaz: +45 Tenacity
• Level 8 Obsidian: +36 Critical Chance
• Level 8 Yellow Jade: +36 Evasion Chance
• Level 9 Moonstone: +45 Anti-Critical

Immortalized Reaper Leg Guards (Rare)
• Durability: 43.6 / 50.0
• Soulbound
• Enhancement Level: 11 (Rare Quality)
• Boost: Physical Defense 3277 – 3769; Magic Defense 5458 – 6282
• Embedded Gems:
• Level 9 Cat's Eye: +800 Magic Attack
• Level 9 Moonstone: +45 Anti-Critical
• Level 8 Ruby: +6600 Max HP
• Level 8 Yellow Jade: +36 Evasion Chance

Immortalized Reaper Boots (Rare)
• Durability: 43.8 / 50.0
• Soulbound
• Enhancement Level: 11 (Rare Quality)
• Boost: Physical Defense 2456 – 2827; Magic Defense 4093 – 4711
• Embedded Gems:
• Level 9 Topaz: +45 Tenacity
• Level 9 Moonstone: +45 Anti-Critical
• Level 9 Turquoise: +0.45 Movement Speed
• Level 8 Yellow Jade: +36 Evasion Chance

Medal of Contribution
• Durability: 43.7 / 50.0
• Boost: Physical Defense +10; Magic Defense +10
• Additional Effect: +11 Critical Chance on Skill Cast
 
Fusion Beasts
Black Feather Fire Crown
• Movement Speed: 6.2
• Boosts: HP +17000; Mana +27000; Physical Defense +109; Magic Defense +104
• Additional Effect: Skill Disable
• Level: 90
• Description: A fiery-red creature with black crest feathers, capable of generating flames.

Glacier Giant Bear
• Movement Speed: 3.6
• Boosts: HP +14400; Mana +19500; Physical Attack +134; Magic Attack +131; Physical Defense +89; Magic Defense +87
• Level: 85
• Description: A colossal beast from the depths of the Silver Snow Mountains.
 
Fierce Lion Panda No. 2
• Level: 100
• High Mutation, Breakthrough Index: 225
• Friendship: 49.6
• HP: 390000 / 390000
• Mana: 390000 / 390000
Combat Skills:
1. Advanced Intimidation
2. Advanced Blazing Flames
Innate Skills:
1. Advanced Soul Disorder: Increases Magic Defense Penetration by 100 and Magic Damage Penetration by 70.
2. Super Soul Disorder: Increases Magic Defense Penetration by 128 and Magic Damage Penetration by 70.
3. Advanced Soul Disorder: Increases Magic Defense Penetration by 100 and Magic Damage Penetration by 70.
4. Advanced Soul Disorder: Increases Magic Defense Penetration by 100 and Magic Damage Penetration by 70.
5. Advanced Soul Disorder: Increases Magic Defense Penetration by 100 and Magic Damage Penetration by 70.
#16
Новости / Обновление от 2025.01.21
Last post by Admin - 21 January 2025, 05:39
1. Новая функция: speak_stop
остановить проговаривание
это заставит остановиться nvda если она в этот момент что то проговаривала.

2. фикс работы функции возрождения персонажа
#17
Новости / Обновление от 2025.01.19
Last post by Admin - 19 January 2025, 11:17
1. новая функция: includefile
Вставка строк с другого файла в текущую позицию+
пример:
файл main:
open_game_window
get_def=test1
get_def=test2
wait
includefile=file1
файл file1:
def=test1
sleep=1
speak=current file; file1
enddef=test1
includefile=file2
файл file2:
def=test2
sleep=1
speak=current file; file2
enddef=test2
Проще скажу, поддерживаются рекурсивные вложения

2. фикс продажи фрагментов, если у вас более 2000 фрагментов, то они будут проданы частями по 2000 штук

3. Новая переменная: LASTSPEAK
последний полученный текст от игры:
copytext=%LASTSPEAK%

4. Оптимизирован метод фиксации обработки смерти персонажа

5. В окружение var_eval, eval добавлена среда библиотеки re, работа с регулярными выражениями
пример:
var=text=my 5 points
var_eval=result=match.group(1) if (match := re.search(r'my (\d+) points', var_text)) else 0
//result = 5
#18
Новости / Обновление от 2025-01-14
Last post by Admin - 17 January 2025, 05:36
1. фикс поиска по рынку.

2. фикс при запуске скриптов по горячим клавишам.

2025.01.14
1. реализована функциональность функциональных блоков по типу вызова функций
идея (Dippydippy)
Пример:
def=my name
more code...
enddef=my name
этот блок кода может находиться хоть в конце скрипта
что бы вызвать его на исполнение:
get_def=my name

2. вернуть результат вычисления, функция eval python
var_eval=variablename=eval string
результат eval string помещается в переменную variablename
Например:
var_eval=result=2+2
speak=%result%
//result = 4
или вида:
var=name=100
var_eval=result='yes' if %name%>=100 else 'no'
speak=%result%
//result = yes

3. Реализована видимость переменных со скрипта в пространстве eval.
var=name=test
var_result='yes' if var_name == 'test' else 'no'
или с математическими действиями, данные с переменных надо обрабатывать дополнительно что бы точно определять тип переменной
var=num=2
var_eval=result=int(var_num)+2

4. реализован список функций плеера
player_play=name={params}
проиграть файл
запустить плеер с именем "name" и параметрами {params}
пример:
player_play=test={"file": "sounds/click.wav", "volume":50, "balance":0, "loops":0}
параметры:
file - путь к  файлу
volume - громкость от 0 до 100
balance - от -100 левый канал до 100 правый канал
loops - количество повторений трека -1 постоянный повтор, 0 по умолчанию, 1 раз повторяет, всё что больше количество повторений после основного проигрывания

player_stop=name
остановить проигрывание плеера "name"

player_pause=name
установить паузу в плеере "name"

player_unpause=name
снять с паузы плеер "name"

player_volume=name=volume
установить громкость для плеера "name" от 0 до 100

player_balance=name=balance
выставить баланс для плеера "name" от -100 левый канал до 100 правый канал.

player_all_stop
остановить проигрывание всех плееров

5. после запуска скрипта фокус сбрасывается на список сообщений чата

6. Плеер теперь может подгружать звуки по http | https протоколу с интернета.

7. реализована возможность реплейсов в виде функций
пример:
speak=result: %function.eval(2+2)%
//result: 4
пример:
speak=distance: %function.abs(-10-10)%
//result 20

8. реализован функционал ввода данных в поле ввода текста и помещения их в переменную
Пример:
entry=variablename
//variablename - имя вашей переменной
speak=%variablename%

9. Переработана строка для поиска по рынку.
Раньше необходимо было прописывать товары через разделитель вертикальной черты: |
сейчас используется строка регулярного выражения что будет более гибче

10. добавлена функция: eval
пример:
eval=выражение в виде строки

11. расширен функционал обработки данных в функции eval
появилась возможность помещать данные обработки в переменные например:
var=text=Hello, world!
eval=function_var('result', var_text.replace('Hello', 'Hi')) if var_text.startswith('Hello') else function_var('result', 'my string')
speak=%result%
//result = Hi, world!

12. разрешена возможность парсинга тегов как команды например
var=text=speak=Hello, world!
%text%
обработчик распарсит переменную %text% и обработает строку как speak=Hello, world!

13. переработан механизм waitspeak, минимизировано время ожидания текста, скорее всего пропадут ошибки когда меню быстрее открывалось чем бот успевал перехватить поступивший текст.
#19
Новости / Обновление от 2025.01.04
Last post by Admin - 04 January 2025, 18:21
1. новая настройка для config.ini
server_connect_timeout=5
таймаут подключения к серверу.
Если у вас плохое соединение с сервером, увеличьте показания таймаута подключения.
По умолчанию таймаут равен 5 секундам. Максимальный показатель 30 секунд.

2. фикс работы горячих клавишь для start_bot развернуть окно бота.

3. в speak.log время теперь указывается полностью вида: 13:30:00 2025-01-04

4. фикс вызова start_game=email account
переписан под новые реалии игры
#20
Новости / Обновление от 2024.12.31
Last post by Admin - 31 December 2024, 23:36
1. новая функция: goposition_stop
copyright Dippydippy
остановить движение к указаной точке

2. Развернуть окно с ботом: lalt+b
смена клавишь в файле config.ini
параметр: start_bot=сочитание клавишь

3. режим nvda pasive установлен как режим по умолчанию.